

However, you'll also be creating barons of the new world: factory owners and captains of industry who want low taxes and no child labor laws. If you build a lot of schools and teach people to become engineers, then build factories for them to work in, there will be fewer peasants in your country and those old world barons will start to go broke and lose their political relevance. And since everything is tied into the simulation of actual people and their material conditions, the ways you can do this are actually quite intuitive. Upsetting a powerful group like the aristocrats can completely destabilize your country early on, so you have to find ways to erode their power without overtly ticking them off. This creates a fascinating little dance if you want to, say, build a liberal and democratic society. Upsetting a powerful group like the aristocrats can completely destabilize your country early on. Their power comes from a variety of sources, but early on it's mostly wealth and land ownership, so a handful of aristocrats might have more sway than the millions of peasants they lord over. Political power in your nation is neatly organized under interest groups, which could be anything from the Evangelical Church in America to the educated Literati in China. The main balls you'll be juggling at any given time in Victoria 3 are politics and economics, both of which are deliciously deep and sometimes frightening to interact with. Even with all of that, though, I would still rank Victoria 3 as one of the hardest Paradox games to learn – more in line with Hearts of Iron than Crusader Kings. This is something I'd love to see in more strategy games, since simply explaining what all the buttons do – Tell Me How – usually doesn't give you a working idea of when to press them – Tell Me Why. The best teaching resources Victoria 3 offers are a nested tooltip system, and the ability to select "Tell Me How" and "Tell Me Why" on important game concepts. There is a dynamic tutorial scenario in which you can play as any country, and that will give you a grasp of the basics but not necessarily set you up for mastery.

Even as someone with a combined 4,000 hours, give or take, across Paradox's other franchises, I struggled at first. But for the uninitiated, finding your way around its quirks and pitfalls during the first couple campaigns is likely to be daunting.
#Victoria iii rating full
It's only fair to give a warning straight off that Victoria 3 is dense, detailed, and by its nature, full of mechanics that require you to do some proactive detective work to understand them. Aside from a moderate helping of launch-day jank, it mostly works, and serves as the basis for a deeply engrossing sociopolitical strategy game. And what's even more incredible is that it's not merely a curiosity or a tech demo. Modeling every single human alive in the world-changing century from 1836 to 1936, their hopes and desires, their joy and wrath, and how they feel about the price of new deck chairs, the simulated world before you is a marvel to behold. Paradox Interactive’s grand strategy games are known for their uncompromising scope and depth in recreating entire eras of history, but never before have they attempted something quite so dizzyingly complex as Victoria 3.
